DGSS 302
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CMRROPE | Climbing Playgrounds / Climbing Structures

DGSS 302

Climbing Structures

Product Information

Dimensions (W x L x H) : 4.25 x 4.70 x 2.65 m
Age Group:3-12 years
Capacity:12
Fall Height : 1.55 m
Safety Area : 35.90 m²

Activities

Hanging
Balance
Crawling
Interaction
Climbing
Collaboration

Skill Experiences

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Cognitive
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Social
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Sensory
Product

SILVER SERIES - DGSS 302

This submarine-themed playground invites children to an exciting underwater adventure in the mysterious world of the deep seas. Its structure, designed with realistic porthole windows, periscope details, and vibrant ocean colors, fully stimulates the imagination of the little ones. Thanks to safe climbing nets, tube tunnels, and fun slides, children develop their physical skills while enjoying time with their friends. Manufactured from high-quality and durable materials, this concept adds unique visual richness and endless joy to any park where it is installed.

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CMRROPE | Climbing Playgrounds / Climbing Structures

DGSS 302

Climbing Structures
CmrRope

CmrRope

CmrRope ™ is formed by 6 strands of galvanized wires and a core either steel or fiber. Each strand is tightly braided with Polyester which is adhered to galvanized wires with a patented method to create a solid surface where polyester meets with wires. So extra protection is achieved against friction and vandalism. Surface is extremely abrasion and UV resistant also fire retardant.

Metal Parts

Metal Parts

Metal parts are comprised of ST 37 Steel with a 3-step metal finish. Sandblasting and solvent-free zinc primer coating and electrostatic powder paint application is inherently corrosion resistant under extreme weather conditions and UV.

HPL Panels

HPL Panels

High quality panels made of HPL panels are milled to provide a smooth, gently rounded edge. The thickness of the panels varies according to its purpose for floors, roofs, and walls. These panels are connected to steel pipes or profiles with cast aluminum panel clamps or flanges.

Cemer

CMRROPE | Climbing Playgrounds / Climbing Structures

DGSS 302

Climbing Structures
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Front View
Side View

*Maximum Fall Height       Measurements shown are in centimeters.

Cemer

CMRROPE | Climbing Playgrounds / Climbing Structures

DGSS 302

Climbing Structures

FEATURED PLAY VALUES

Play Value - 1

Panel Games

Children develop memory, problem-solving, and social skills through interaction in playgrounds. Movement encourages creativity. Panel games strengthen motor skills, improve hand-eye coordination, and enhance attention through matching and sequencing.

Play Value - 2

Playground Observation Point

It provides children with a safe playground, encouraging them to explore their surroundings while offering opportunities for rest and observation. This enhances communication, group play, and creativity, supporting exploration and role-playing games .

Play Value - 3

Speech Pipe

This playground element allows children to make acoustic discoveries through mutual sound transmission, enhancing their auditory perception and sense of curiosity. Simultaneously, this communication established over an invisible bond supports children's s

Play Value - 4

Motion Module

The game helps children develop motor skills and basic math abilities like counting. Interaction with moving figures boosts problem-solving, enhances social interaction, and strengthens empathy and collaboration skills.

Play Value - 5

Climbing

It increases physical endurance while improving motor skills and aiding hand-eye coordination. By providing children with a safe height experience in parks, it offers opportunities for exploration, creativity, and socialization.

Cemer

CMRROPE | Climbing Playgrounds / Climbing Structures

DGSS 302

Climbing Structures
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Hanging

To hang in arms is the act of carrying the body with the hands or arms, possible to traverse to another platform or play item.

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Pull

To pull is the act of pulling item towards you or you towards an item with one or both hands, or possibly with the entire body.

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Rotate

To rotate involves a vertical or horizontal slower paced turn of the body, facilitated by a piece of equipment.

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Balance

To balance is to stay upright when walking or standing on a surface that makes this challenging.

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Spin

To spin involves a fast, repeating horizontal or vertical turn of the body on a piece of equipment that facilitates social interaction.

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Crawling

To crawl is the movement of moving forwards or backwards, cross-coordinating arms and legs, on a horizontal or slightly incline surface.

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Accessible

These are special areas where children with disabilities can play and have fun and without feeling different.

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Collaboration

Collaboration is the feature of the playgroup to bring all children together, regardless of gender, enabling them to play and interact around a shared goal.

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Interaction

It is children's communicating with the play group by touching and feeling.

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Push

To push is the act of pushing an item away from you with one or both hands, possibly with the entire body.

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Slide

To slide is the act of moving fast downwards stead on a slide.

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Running

Running is an activity that encourages children to interact with the playgroup by running and develop physically.

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Sound-Rhythm

Sound and rhythm transform children's movements in the play area into an artistic exploration, simultaneously developing both their motor skills and auditory perception.

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Sitting

It is an area where children can rest while sitting and have fun.

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Role Play

Role play is motivated through play items that stage a frame, place or environment for acting out make believe or role play scenarios.

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Rock

To rock is the action of rocking back and forth, or sideways, on e.g. a piece of spring equipment.

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Swing

To swing is the movement of swinging back forth, of in circular movement, seated, standing or lying, in a unhindered arc.

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Socialize

To socialize is the act of meeting, communicating or cooperating in an activity that stimulates and facilitates social interaction.

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Glide

To glide is the act of moving from one point to another without shifting the feet, in a horizontal or vertical movement in a seated, lying or standing position, letting gravity do the work.

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Climbing

To climb is the act of moving upwards, cross coordinating arms and legs, on a vertical or inclined surface or net.

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Bouncing

To bounce is the act of bouncing on a responsive, flexible, elastic or tensile surface.

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Logical Reasoning

Reasoning is a cognitive process of discovery within the playgroup that enhances children's problem-solving and analytical thinking skills through strategic obstacles and logical steps.